

Don’t let that fool you, though, the knowledge here is priceless and far more worthwhile than some books 5 times as long. It’s a short book, at just over 100 pages, and can be read in one sitting. Inside you see the basics of navigating the viewport, popular hotkeys, and the most commonly used tools. I’d consider this text to be more like a top 50 tips and tricks for Autodesk Maya.

3D content creation tools are probably the most complex software applications you can use on a computer today, and Autodesk Maya – An Introduction to 3D Modeling does a fine job of distilling that monster of a program down to the essentials.
